# Component Manager
The Component is a base element of the template. It might be something simple and atomic like an image or a text box, but also complex structures, more probably composed by other components, like sections or pages. The concept of the component was made to allow the developer to bind different behaviors to different elements. For example, opening the Asset Manager on double click of the image is a custom behavior bound to that particular type of element.
WARNING
This guide is referring to GrapesJS v0.15.8 or higher
# How Components work?
Let's see in detail how components work by looking at all the steps from adding an HTML string to the editor.
TIP
All the following snippets can be run directly in console from the main demo (opens new window)
This is how we can add new components to the canvas:
// Append components directly to the canvas
editor.addComponents(`<div>
<img src="https://path/image" />
<span title="foo">Hello world!!!</span>
</div>`);
// or into some, already defined, component.
// For instance, appending to a selected component would be:
editor.getSelected().append(`<div>...`);
// Actually, editor.addComponents is an alias of...
editor.getWrapper().append(`<div>...`);
TIP
If you need to append a component at a specific position, you can use at
option. So, to add a component on top of all others (in the same collection) you would use
component.append('<div>...', { at: 0 })
or in the middle
const { length } = component.components();
component.append('<div>...', { at: parseInt(length / 2, 10) })
# Component Definition
In the first step, the HTML string is parsed and transformed to what is called Component Definition, so the result of the input above would be:
{
tagName: 'div',
components: [
{
type: 'image',
attributes: { src: 'https://path/image' },
}, {
tagName: 'span',
type: 'text',
attributes: { title: 'foo' },
components: [{
type: 'textnode',
content: 'Hello world!!!'
}]
}
]
}
The real Component Definition would be a little bit bigger so we've reduced the JSON for the sake of simplicity.
You might notice the result is similar to what is generally called a Virtual DOM, a lightweight representation of the DOM element. This actually helps the editor to keep track of the state of our elements and make performance-friendly changes/updates.
The meaning of properties like tagName
, attributes
and components
are quite obvious, but what about type
?! This particular property specifies the Component Type of our Component Definition (you check the list of default components below) and if it's omitted, the default one will be used type: 'default'
.
At this point, a good question would be, how the editor assigns those types by starting from a simple HTML string? This step is identified as Component Recognition and it's explained in detail in the next paragraph.
# Component Recognition and Component Type Stack
As we mentioned before, when you pass an HTML string as a component to the editor, that string is parsed and compiled to the Component Definition with a new type
property. To understand what type
should be assigned, for each parsed HTML Element, the editor iterates over all the defined components, called Component Type Stack, and checks via isComponent
method (we will see it later) if that component type is appropriate for that element. The Component Type Stack is just a simple array of component types but what matters is the order of those types. Any new added custom Component Type (we'll see later how to create them) goes on top of the Component Type Stack and each element returned from the parser iterates the stack from top to bottom (the last element of the stack is the default
one), the iteration stops once one of the component returns a truthy value from the isComponent
method.
TIP
If you're importing big string chunks of HTML code you might want to improve the performances by skipping the parsing and the component recognition steps by passing directly Component Definition objects or using the JSX syntax. Read here about how to setup JSX syntax parser
# Component instance
Once the Component Definition is ready and the type is assigned, the Component instance can be created (known also as the Model). Let's step back to our previous example with the HTML string, the result of the append
method is an array of added components.
const component = editor.addComponents(`<div>
<img src="https://path/image" />
<span title="foo">Hello world!!!</span>
</div>`)[0];
The Component instance contains properties and methods which allows you to obtain its data and change them.
You can read properties with the get
method, like, for example, the type
const componentType = component.get('type'); // eg. 'image'
and to update properties you'd use set
, which might change the way a component behaves in the canvas.
// Make the component not draggable
component.set('draggable', false);
You can also use methods like getAttributes
, setAttributes
, components
, etc.
const innerComponents = component.components();
innerComponents.forEach(comp => console.log(comp.toHTML()));
// Update component content
component.components(`<div>Component 1</div><div>Component 2</div>`);
Each component can define its own properties and methods but all of them will always extend, at least, the default
one (then you will see how to create new custom components and how to extend the already defined) so it's good to check the Component API to see all available properties and methods.
The main purpose of the Component is to keep track of its data and to return them when necessary. One common thing you might need to ask from the component is to show its current HTML
const componentHTML = component.toHTML();
This will return a string containing the HTML of the component and all of its children.
The component implements also toJSON
methods so you can get its JSON structure in this way
JSON.stringify(component)
TIP
For storing/loading all the components you should rely on the Storage Manager
So, the Component instance is responsible for the final data (eg. HTML, JSON) of your templates. If you need, for example, to update/add some attribute in the HTML you need to update its component (eg. component.addAttributes({ title: 'Title added' })
), so the Component/Model is your Source of Truth.
# Component rendering
Another important part of components is how they are rendered in the canvas, this aspect is handled by its View. It has nothing to do with the final HTML data, you can return a big <div>...</div>
string as HTML of your component but render it as a simple image in the canvas (think about placeholders for complex/dynamic data).
By default, the view of components is automatically synced with the data of its models (you can't have a View without a Model). If you update the attribute of the component or append a new one as a child, the view will render it in the canvas.
Unfortunately, sometimes, you might need some additional logic to handle better the component result. Think about allowing a user build its <table>
element, for this specific case you might want to add custom buttons in the canvas, so it'd be easier adding/removing columns/rows. To handle those cases you can rely on the View, where you can add additional DOM component, attach events, etc. All of this will be completely unrelated with the final HTML of the <table>
(the result the user would expect) as it handled by the Model.
Once the component is rendered you can always access its View and the DOM element.
const component = editor.getSelected();
// Get the View
const view = component.getView();
// Get the DOM element
const el = component.getEl();
Generally, the View is something you wouldn't need to change as the default one handles already the sync with the Model but in case you'd need more control over elements (eg. custom UI in canvas) you'll probably need to create a custom component type and extend the default View with your logic. We'll see later how to create custom Component Types.
So far we have seen the core concept behind Components and how they work. The Model/Component is the source of truth for the final code of templates (eg. the HTML export relies on it) and the View/ComponentView is what is used by the editor to preview our components to users in the canvas.
# Built-in Component Types
Here below you can see the list of built-in component types, ordered by their position in the Component Type Stack
cell
(opens new window) - Component for handle<td>
and<th>
elementsrow
(opens new window) - Component for handle<tr>
elementstable
(opens new window) - Component for handle<table>
elementsthead
(opens new window) - Component for handle<thead>
elementstbody
(opens new window) - Component for handle<tbody>
elementstfoot
(opens new window) - Component for handle<tfoot>
elementsmap
(opens new window) - Component for handle<a>
elementslink
(opens new window) - Component for handle<a>
elementslabel
(opens new window) - Component for handle properly<label>
elementsvideo
(opens new window) - Component for videosimage
(opens new window) - Component for imagesscript
(opens new window) - Component for handle<script>
elementssvg
(opens new window) - Component for handle SVG elementscomment
(opens new window) - Component for comments (might be useful for email editors)textnode
(opens new window) - Similar to the textnode in DOM definition, so a text element without a tag element.text
(opens new window) - A simple text component that can be edited inlinewrapper
(opens new window) - The canvas need to contain a root component, a wrapper, this component was made to identify itdefault
(opens new window) Default base component
# Define Custom Component Type
Now that we know how components work, we can start exploring the process of creating custom Component Types.
The first rule of defining new component types is to place the code inside a plugin. This is necessary if you want to load your custom types at the beginning, before any component initialization (eg. a template loaded from DB). The plugin is loaded before component fetch (eg. in case of Storage use) so it's a perfect place to define component types.
const myNewComponentTypes = editor => {
editor.DomComponents.addType(/* API for component type definition */);
};
const editor = grapesjs.init({
container : '#gjs',
// ...
plugins: [ myNewComponentTypes ],
});
Let's say we want to make the editor understand and handle better <input>
elements. This is how we would start defining our new component type
editor.DomComponents.addType('my-input-type', {
// Make the editor understand when to bind `my-input-type`
isComponent: el => el.tagName === 'INPUT',
// Model definition
model: {
// Default properties
defaults: {
tagName: 'input',
draggable: 'form, form *', // Can be dropped only inside `form` elements
droppable: false, // Can't drop other elements inside
attributes: { // Default attributes
type: 'text',
name: 'default-name',
placeholder: 'Insert text here',
},
traits: [
'name',
'placeholder',
{ type: 'checkbox', name: 'required' },
],
}
}
});
With this code, the editor will be able to understand simple text <input>
s, assign default attributes and show some trait for a better attribute handling.
TIP
To understand better how Traits work you should read its dedicated page but we highly suggest to read it after you've finished reading this one
# isComponent
Let's see in detail what we have done so far. The first thing to notice is the isComponent
function, we have already mentioned its usage in this section and we need it to make the editor understand <input>
during the component recognition step.
It receives only the el
argument, which is the parsed HTMLElement node and expects a truthy value in case the element satisfies your logic condition. So, if we add this HTML string as component
// ...after editor initialization
editor.addComponents(`<input name="my-test" title="hello"/>`)
The resultant Component Definition will be
{
type: 'my-input-type',
attributes: {
name: 'my-test',
title: 'hello',
},
}
If you need you can also customize the resultant Component Definition by returning an object as the result:
editor.DomComponents.addType('my-input-type', {
isComponent: el => {
if (el.tagName === 'INPUT') {
// You should explicitly declare the type of your resultant
// object, otherwise the `default` one will be used
const result = { type: 'my-input-type' };
if (/* some other condition */) {
result.attributes = { title: 'Hi' };
}
return result;
}
},
// ...
});
DANGER
Keep the isComponent
function as simple as possible
Be aware that this method will probably receive ANY parsed element from your canvas (eg. on load or on add) and not all the nodes have the same interface (eg. properties/methods). If you do this:
// ...
// Print elements
isComponent: el => {
console.log(el);
return el.tagName === 'INPUT';
},
// ...
editor.addComponents(`<div>
I'm a text node
<!-- I'm a comment node -->
<img alt="Image here"/>
<input/>
</div>`);
You will see printing all the nodes, so doing something like this el.getAttribute('...')
in your isComponent
(which will work on the div
but not on the text node
), without an appropriate check, will break the code.
It's also important to understand that isComponent
is executed only if the parsing is required (eg. by adding components as HTML string or initializing the editor with fromElement
). In case the type is already defined, there is no need for the isComponent
to be executed.
Let's see some examples:
// isComponent will be executed on some-element
editor.addComponents('<some-element>...</some-element>');
// isComponent WON'T be executed on OBJECTS
// If the object has no `type` key, the `default` one will be used
editor.addComponents({
type: 'some-component',
});
// isComponent WON'T be executed as we're forcing the type
editor.addComponents('<some-element data-gjs-type="some-component">...');
If you define the Component Type without using isComponent
, the only way for the editor to see that component will be with an explicitly declared type (via an object { type: '...' }
or using data-gjs-type
).
# Model
Now that we got how isComponent
works we can start to explore the model
property.
The model
is probably the one you'll use the most as is what is used for the description of your component and the first thing you can see is its defaults
key which just stands for default component properties and it reflects the already described Component Definition
The model defines also what you will see as the resultant HTML (the export code) and you've probably noticed the use of tagName
(if not specified the div
will be used) and attributes
properties on the model.
One another important property (not used in our input component integration because <input/>
doesn't need it) might be components
, which defines default internal components
defaults: {
tagName: 'div',
attributes: { title: 'Hello' },
// Can be a string
components: `
<h1>Header test</h1>
<p>Paragraph test</p>
`,
// A component definition
components: {
tagName: 'h1',
components: 'Header test',
},
// Array of strings/component definitions
components: [
{
tagName: 'h1',
components: 'Header test',
},
'<p>Paragraph test</p>',
],
// Or a function, which get as an argument the current
// model and expects as the return one of the possible
// values described above
components: model => {
return `<h1>Header test: ${model.get('type')}</h1>`;
},
}
# Read and update the model
You can read and update the model properties wherever you have the reference to it. Here some references to the most useful API
// let's use the selected component
const modelComponent = editor.getSelected();
// Get all the model properties
const props = modelComponent.props();
// Get a single property
const tagName = modelComponent.get('tagName');
// Update a single property
modelComponent.set('tagName', '...');
// Update multiple properties
modelComponent.set({
tagName: '...',
// ...
});
// Some helpers
// Get all attributes
const attrs = modelComponent.getAttributes();
// Add attributes
modelComponent.addAttributes({ title: 'Test' });
// Replace all attributes
modelComponent.setAttributes({ title: 'Test' });
// Get the collection of all inner components
modelComponent.components().forEach(
inner => console.log(inner.props())
);
// Update the inner content with an HTML string/Component Definitions
const addedComponents = modelComponent.components(`<div>...</div>`);
// Find components by query string
modelComponent.find(`.query-string[example=value]`).forEach(
inner => console.log(inner.props())
);
You'll notice that, on any change, the component in the canvas and its export code are changing accordingly
TIP
To know all the available methods/properties check the Component API
# Listen to property changes
If you need to accomplish some kind of action on some property change you can set up listeners in the init
method
editor.DomComponents.addType('my-input-type', {
// ...
model: {
defaults: {
// ...
someprop: 'initial value',
},
init() {
this.on('change:someprop', this.handlePropChange);
// Listen to any attribute change
this.on('change:attributes', this.handleAttrChange);
// Listen to title attribute change
this.on('change:attributes:title', this.handleTitleChange);
},
handlePropChange() {
const { someprop } = this.props();
console.log('New value of someprop: ', someprop);
},
handleAttrChange() {
console.log('Attributes updated: ', this.getAttributes());
},
handleTitleChange() {
console.log('Attribute title updated: ', this.getAttributes().title);
},
}
});
You'll find other lifecycle methods, like init
, below
Now let's go back to our input component integration and see another useful part for the component customization
# View
Generally, when you create a component in GrapesJS you expect to see in the canvas the preview of what you've defined in the model. Indeed, by default, the editor does the exact thing and updates the element in the canvas when something in the model changes (eg. attributes, tag, etc.) to obtain the classic WYSIWYG (What You See Is What You Get) experience. Unfortunately, not always the simplest thing is the right one, by building components for the builder you will notice that sometimes you'll need something more:
You want to improve the experience of editing of the component. A perfect example is the TextComponent, its view is enriched with a built-in RTE (Rich Text Editor) which enables the user to edit the text faster by double-clicking on it.
So you'll probably feel a need adding actions to react on some DOM events or even custom UI elements (eg. buttons) around the component.
The DOM representation of the component acts differently from what you'd expect, so you need to change some behavior. An example could be a VideoComponent which, for example, is loaded from Youtube via iframe. Once the iframe is loaded, everything inside it is in a different context, the editor is not able to see it, indeed if you point your cursor on the iframe you'll interact with the video and not the editor, so you can't even select your component. To workaround this "issue", in the render, we disabled the pointer interaction with the iframe and wrapped it with another element (without the wrapper the editor would select the parent component). Obviously, all of these changes have nothing to do with the final code, the result will always be a simple iframe
You need to customize the content or fill it with some data from the server
For all of these cases, you can use the view
in your Component Type Definition. The <input>
component is probably not the best use case for this scenario but we'll try to cover most of the cases with an example below
editor.DomComponents.addType('my-input-type', {
// ...
model: {
// ...
},
view: {
// Be default, the tag of the element is the same of the model
tagName: 'div',
// Add easily component specific listeners with `events`
// Being component specific (eg. you can't attach here listeners to window)
// you don't need to care about removing them when the component is removed,
// they will be managed automatically by the editor
events: {
click: 'clickOnElement',
// You can also make use of event delegation
// and listen to events bubbled from some inner element
'dblclick .inner-el': 'innerElClick',
},
innerElClick(ev) {
ev.stopPropagation();
// ...
// If you need you can access the model from any function in the view
this.model.components('Update inner components');
},
// On init you can create listeners, like in the model, or start some other
// function at the beginning
init({ model }) {
// Do something in view on model property change
this.listenTo(model, 'change:prop', this.handlePropChange);
// If you attach listeners on outside objects remember to unbind
// them in `removed` function in order to avoid memory leaks
this.onDocClick = this.onDocClick.bind(this);
document.addEventListener('click', this.onDocClick)
},
// Callback triggered when the element is removed from the canvas
removed() {
document.removeEventListener('click', this.onDocClick)
},
// Do something with the content once the element is rendered.
// The DOM element is passed as `el` in the argument object,
// but you can access it from any function via `this.el`
onRender({ el }) {
const btn = document.createElement('button');
btn.value = '+';
// This is just an example, AVOID adding events on inner elements,
// use `events` for these cases
btn.addEventListener('click', () => {});
el.appendChild(btn);
},
// Example of async content
async onRender({ el, model }) {
const asyncContent = await fetchSomething({
someDataFromModel: model.get('someData'),
});
// Remember, these changes exist only inside the editor canvas
// None of the DOM change is stored in your template data,
// if you need to store something, update the model properties
el.appendChild(asyncContent);
}
},
});
# Update Component Type
Updating component types is quite easy, let's see how:
const domc = editor.DomComponents;
domc.addType('some-component', {
// You can update the isComponent logic or leave the one from `some-component`
// isComponent: (el) => false,
// Update the model, if you need
model: {
// The `defaults` property is handled differently
// and will be merged with the old `defaults`
defaults: {
tagName: '...', // Overrides the old one
someNewProp: 'Hello', // Add new property
},
init() {
// Ovverride `init` function in `some-component`
}
},
// Update the view, if you need
view: {},
});
# Extend Component Type
Sometimes you would need to create a new type by extending another one. Just use extend
and extendView
indicating the component to extend.
comps.addType('my-new-component', {
isComponent: el => {/* ... */},
extend: 'other-defined-component',
model: { ... }, // Will extend the model from 'other-defined-component'
view: { ... }, // Will extend the view from 'other-defined-component'
});
comps.addType('my-new-component', {
isComponent: el => {/* ... */},
extend: 'other-defined-component',
model: { ... }, // Will extend the model from 'other-defined-component'
extendView: 'other-defined-component-2',
view: { ... }, // Will extend the view from 'other-defined-component-2'
});
# Extend parent functions
When you need to reuse functions, from the parent you're extending, you can avoid writing this:
domc.getType('parent-type').model.prototype.init.apply(this, arguments);
by using extendFn
and extendFnView
options:
domc.addType('new-type', {
extend: 'parent-type',
extendFn: ['init'], // array of model functions to extend from `parent-type`
model: {
init() {
// do something
},
}
});
The same would be for the view by using extendFnView
TIP
If you need you can also get all the current component types by using getTypes
editor.DomComponents.getTypes().forEach(compType => console.log(compType.id))
# Lifecycle Hooks
Each component triggers different lifecycle hooks, which allows you to add custom actions at their specific stages.
We can distinguish 2 different types of hooks: global and local.
You define local hooks when you create/extend a component type (usually via some model
/view
method) and the reason is to react to an event of that
particular component type. Instead, the global one, will be called indistinctly on any component (you listen to them via editor.on
) and you can make
use of them for a more generic use case or also listen to them inside other components.
Let's see below the flow of all hooks:
- Local hook:
model.init()
method, executed once the model of the component is initialized - Global hook:
component:create
event, called right aftermodel.init()
. The model is passed as an argument to the callback function. Es.editor.on('component:create', model => console.log('created', model))
- Local hook:
view.init()
method, executed once the view of the component is initialized - Local hook:
view.onRender()
method, executed once the component is rendered on the canvas - Global hook:
component:mount
event, called right afterview.onRender()
. The model is passed as an argument to the callback function. - Local hook:
model.updated()
method, executes when some property of the model is updated. - Global hook:
component:update
event, called aftermodel.updated()
. The model is passed as an argument to the callback function. You can also listen to specific property change viacomponent:update:{propertyName}
- Local hook:
model.removed()
method, executed when the component is removed. - Global hook:
component:remove
event, called aftermodel.removed()
. The model is passed as an argument to the callback function.
Below you can find an example usage of all the hooks
editor.DomComponents.addType('test-component', {
model: {
defaults: {
testprop: 1,
},
init() {
console.log('Local hook: model.init');
this.listenTo(this, 'change:testprop', this.handlePropChange);
// Here we can listen global hooks with editor.on('...')
},
updated(property, value, prevValue) {
console.log('Local hook: model.updated',
'property', property, 'value', value, 'prevValue', prevValue);
},
removed() {
console.log('Local hook: model.removed');
},
handlePropChange() {
console.log('The value of testprop', this.get('testprop'));
}
},
view: {
init() {
console.log('Local hook: view.init');
},
onRender() {
console.log('Local hook: view.onRender');
},
},
});
// A block for the custom component
editor.BlockManager.add('test-component', {
label: 'Test Component',
content: '<div data-gjs-type="test-component">Test Component</div>',
});
// Global hooks
editor.on(`component:create`, model => console.log('Global hook: component:create', model.get('type')));
editor.on(`component:mount`, model => console.log('Global hook: component:mount', model.get('type')));
editor.on(`component:update:testprop`, model => console.log('Global hook: component:update:testprop', model.get('type')));
editor.on(`component:remove`, model => console.log('Global hook: component:remove', model.get('type')));
# Components & CSS
WARNING
This section is referring to GrapesJS v0.17.27 or higher
If you need to add component-related styles, you can do it via styles
property.
domc.addType('component-css', {
model: {
defaults: {
attributes: { class: 'cmp-css' },
components: `
<span>Component with styles<span>
<div class="cmp-css-a">Component A</div>
<div class="cmp-css-b">Component B</div>
`,
styles: `
.cmp-css { color: red }
.cmp-css-a { color: green }
.cmp-css-b { color: blue }
@media (max-width: 992px) {
.cmp-css{ color: darkred; }
.cmp-css-a { color: darkgreen }
.cmp-css-b { color: darkblue }
}
`,
},
},
});
This approach allows the editor to group these styles (CssRule instances) and remove them accordingly in case all references of the same component are removed.
Important caveat
In the example above we used one custom component and default sub-components. Styles are declared on our custom component only, that means if you remove all .cmp-css-a
and .cmp-css-b
instances from the canvas, their CssRules will still be stored in the project (here we're not talking about the CSS export, which is able to skip not used rules, but instances stored in your project JSON).
The cleanest approach would be to follow component-oriented styling, where you declare styles only in the scope of the component itself. This is how it would look like with the example above.
domc.addType('cmp-a', {
model: {
defaults: {
attributes: { class: 'cmp-css-a' },
components: 'Component A',
styles: `
.cmp-css-a { color: green }
@media (max-width: 992px) {
.cmp-css-a { color: darkgreen }
}
`,
}
},
});
domc.addType('cmp-b', {
model: {
defaults: {
attributes: { class: 'cmp-css-b' },
components: 'Component B',
styles: `
.cmp-css-b { color: blue }
@media (max-width: 992px) {
.cmp-css-b { color: darkblue }
}
`,
}
},
});
domc.addType('component-css', {
model: {
defaults: {
attributes: { class: 'cmp-css' },
components: [
'<span>Component with styles<span>',
{ type: 'cmp-a' },
{ type: 'cmp-b' },
],
styles: `
.cmp-css { color: red }
@media (max-width: 992px) {
.cmp-css{ color: darkred; }
}
`,
},
},
});
Component-first styling
By default, when you select a component in the canvas and apply styles on it, changes will be applied on its existent classes. This will result on changing of all the components with those applied classes. If you need the style to be applied only on the specific selected component you have to select componentFirst strategy in this way.
grapesjs.init({
...
selectorManager: {
componentFirst: true,
},
})
# External CSS
If you need to load external component-specific CSS, you have to rely on the script
property. For more details please refer to Components & JS.
# Components & JS
If you want to know how to create Components with javascript attached (eg. counters, galleries, slideshows, etc.) check the dedicated page Components & JS
# Tips
# JSX syntax
If you're importing big chunks of HTML string into the editor (eg. defined via Blocks) JSX might be a great compromise between performances and code readibility as it allows you to skip the parsing and the component recognition steps by keeping the HTML syntax. By default, GrapesJS understands objects generated from React JSX preset, so, if you're working in the React app probably you're already using JSX and you don't need to do anything else, your environment is already configured to parse JSX in javascript files.
So, instead of writing this:
// I'm adding a string, so the parsing and the component recognition steps will be executed
editor.addComponents(`<div>
<span data-gjs-type="custom-component" data-gjs-prop="someValue" title="foo">
Hello!
</span>
</div>`);
or this
// I'm passing the Component Definition, so heavy steps will be skipped but the code is less readable
editor.addComponents({
tagName: 'div',
components: [
{...}
],
});
you can use this format
editor.addComponents(<div>
<custom-component data-gjs-prop="someValue" title="foo">
Hello!
</custom-component>
</div>);
Another cool feature you will get by using JSX is the ability to pass component types as element tags <custom-component>
instead of data-gjs-type="custom-component"
# Setup JSX syntax
For those who are not using React you have the following options:
- GrapesJS has an option,
config.domComponents.processor
, thats allows you to easily implement other JSX presets. This scenario is useful if you work with a framework different from React but that uses JSX (eg. Vue). In that case, the result object from JSX pragma function (React usesReact.createElement
) will be different (you can log the JSX to see the result object) and you have to transform that in GrapesJS Component Definition object. Below an example of usage
grapesjs.init({
// ...
domComponents: {
processor: (obj) => {
if (obj.$$typeof) { // eg. this is a React Element
const compDef = {
type: obj.type,
components: obj.props.children,
...
};
...
return compDef;
}
}
}
})
- In case you need to support JSX from scratch (you don't use a framework which supports JSX) you have, at first, implement the parser which transforms JSX in your files in something JS-readable.
For Babel users, it's just a matter of adding few plugins: @babel/plugin-syntax-jsx
and @babel-plugin-transform-react
. Then update your .babelrc
file
{
“plugins”: [
“@babel/plugin-syntax-jsx”,
“@babel/plugin-transform-react-jsx”
]
}
You can also customize the pragma function which executes the transformation [“@babel/plugin-transform-react-jsx”, { “pragma”: “customCreateEl” }]
, by default React.createElement
is used (you'll need a React instance available in the file to make it work).
A complete example of this approach can be found here (opens new window)