# Canvas
You can customize the initial state of the module from the editor initialization, by passing the following Configuration Object (opens new window)
const editor = grapesjs.init({
canvas: {
// options
}
})
Once the editor is instantiated you can use its API and listen to its events. Before using these methods, you should get the module from the instance.
// Listen to events
editor.on('canvas:drop', () => { ... });
// Use the API
const canvas = editor.Canvas;
canvas.setCoords(...);
# Available Events
canvas:dragenter
Something is dragged inside the canvas,DataTransfer
instance passed as an argument.canvas:dragover
Something is dragging on the canvas,DataTransfer
instance passed as an argument.canvas:dragend
When a drag operation is ended,DataTransfer
instance passed as an argument.canvas:dragdata
On any dataTransfer parse,DataTransfer
instance and theresult
are passed as arguments. By changingresult.content
you're able to customize what is dropped.canvas:drop
Something is dropped in canvas,DataTransfer
instance and the dropped model are passed as arguments.canvas:spot
Spots updated.
editor.on('canvas:spot', () => {
console.log('Spots', editor.Canvas.getSpots());
});
canvas:spot:add
New canvas spot added.
editor.on('canvas:spot:add', ({ spot }) => {
console.log('Spot added', spot);
});
canvas:spot:update
Canvas spot updated.
editor.on('canvas:spot:update', ({ spot }) => {
console.log('Spot updated', spot);
});
canvas:spot:remove
Canvas spot removed.
editor.on('canvas:spot:remove', ({ spot }) => {
console.log('Spot removed', spot);
});
canvas:coords
Canvas coordinates updated.
editor.on('canvas:coords', () => {
console.log('Canvas coordinates updated:', editor.Canvas.getCoords());
});
canvas:zoom
Canvas zoom updated.
editor.on('canvas:zoom', () => {
console.log('Canvas zoom updated:', editor.Canvas.getZoom());
});
canvas:pointer
Canvas pointer updated.
editor.on('canvas:pointer', () => {
console.log('Canvas pointer updated:', editor.Canvas.getPointer());
});
canvas:refresh
Canvas was refreshed to update elements on top, like spots/tools (eg. viaeditor.Canvas.refresh()
or on frame resize).
editor.on('canvas:refresh', (canvasRefreshOptions) => {
console.log('Canvas refreshed with options:', canvasRefreshOptions);
});
canvas:frame:load
Frame loaded in canvas. The event is triggered right after iframe'sonload
.
editor.on('canvas:frame:load', ({ window }) => {
console.log('Frame loaded', window);
});
canvas:frame:load:head
Frame head loaded in canvas. The event is triggered right after iframe's finished to load the head elemenets (eg. scripts)
editor.on('canvas:frame:load:head', ({ window }) => {
console.log('Frame head loaded', window);
});
canvas:frame:load:body
Frame body loaded in canvas. The event is triggered when the body is rendered with components.
editor.on('canvas:frame:load:body', ({ window }) => {
console.log('Frame completed the body render', window);
});
# getConfig
Get configuration object
Returns Object (opens new window)
# getElement
Get the canvas element
Returns HTMLElement (opens new window)
# getFrameEl
Get the main frame element of the canvas
Returns HTMLIFrameElement (opens new window)
# getWindow
Get the main frame window instance
Returns Window (opens new window)
# getDocument
Get the main frame document element
Returns HTMLDocument
# getBody
Get the main frame body element
Returns HTMLBodyElement (opens new window)
# setCustomBadgeLabel
Set custom badge naming strategy
# Parameters
# Examples
canvas.setCustomBadgeLabel(function(component){
return component.getName();
});
# getRect
Get canvas rectangular data
Returns Object (opens new window)
# hasFocus
Check if the canvas is focused
Returns Boolean (opens new window)
# scrollTo
Scroll canvas to the element if it's not visible. The scrolling is
executed via scrollIntoView
API and options of this method are
passed to it. For instance, you can scroll smoothly by using
{ behavior: 'smooth' }
.
# Parameters
opts
Object (opens new window) Options, same as options forscrollIntoView
(optional, default{}
)opts.force
Boolean (opens new window) Force the scroll, even if the element is already visible (optional, defaultfalse
)
# Examples
const selected = editor.getSelected();
// Scroll smoothly (this behavior can be polyfilled)
canvas.scrollTo(selected, { behavior: 'smooth' });
// Force the scroll, even if the element is alredy visible
canvas.scrollTo(selected, { force: true });
# setZoom
Set canvas zoom value
# Parameters
value
Number (opens new window) The zoom value, from 0 to 100
# Examples
canvas.setZoom(50); // set zoom to 50%
Returns this
# getZoom
Get canvas zoom value
# Examples
canvas.setZoom(50); // set zoom to 50%
const zoom = canvas.getZoom(); // 50
Returns Number (opens new window)
# setCoords
Set canvas position coordinates
# Parameters
x
Number (opens new window) Horizontal positiony
Number (opens new window) Vertical positionopts
ToWorldOption (optional, default{}
)
# Examples
canvas.setCoords(100, 100);
Returns this
# getCoords
Get canvas position coordinates
# Examples
canvas.setCoords(100, 100);
const coords = canvas.getCoords();
// { x: 100, y: 100 }
Returns Object (opens new window) Object containing coordinates
# getLastDragResult
Get the last created Component from a drag & drop to the canvas.
Returns (Component | undefined (opens new window))
# addSpot
Add or update canvas spot.
# Parameters
props
Object (opens new window) Canvas spot properties.opts
AddOptions (optional, default{}
)
# Examples
// Add new canvas spot
const spot = canvas.addSpot({
type: 'select', // 'select' is one of the built-in spots
component: editor.getSelected(),
});
// Add custom canvas spot
const spot = canvas.addSpot({
type: 'my-custom-spot',
component: editor.getSelected(),
});
// Update the same spot by reusing its ID
canvas.addSpot({
id: spot.id,
component: anotherComponent,
});
Returns CanvasSpot
# getSpots
Get canvas spots.
# Parameters
spotProps
Object (opens new window)? Canvas spot properties for filtering the result. With no properties, all available spots will be returned. (optional, default{}
)
# Examples
canvas.addSpot({ type: 'select', component: cmp1 });
canvas.addSpot({ type: 'select', component: cmp2 });
canvas.addSpot({ type: 'target', component: cmp3 });
// Get all spots
const allSpots = canvas.getSpots();
allSpots.length; // 3
// Get all 'select' spots
const allSelectSpots = canvas.getSpots({ type: 'select' });
allSelectSpots.length; // 2
Returns Array (opens new window)<CanvasSpot>
# removeSpots
Remove canvas spots.
# Parameters
spotProps
(Object (opens new window) | Array (opens new window)<CanvasSpot>)? Canvas spot properties for filtering spots to remove or an array of spots to remove. With no properties, all available spots will be removed. (optional, default{}
)
# Examples
canvas.addSpot({ type: 'select', component: cmp1 });
canvas.addSpot({ type: 'select', component: cmp2 });
canvas.addSpot({ type: 'target', component: cmp3 });
// Remove all 'select' spots
canvas.removeSpots({ type: 'select' });
// Remove spots by an array of canvas spots
const filteredSpots = canvas.getSpots().filter(spot => myCustomCondition);
canvas.removeSpots(filteredSpots);
// Remove all spots
canvas.removeSpots();
Returns Array (opens new window)<CanvasSpot>
# hasCustomSpot
Check if the built-in canvas spot has a declared custom rendering.
# Parameters
type
String (opens new window) Built-in canvas spot type
# Examples
grapesjs.init({
// ...
canvas: {
// avoid rendering the built-in 'target' canvas spot
customSpots: { target: true }
}
});
// ...
canvas.hasCustomSpot('select'); // false
canvas.hasCustomSpot('target'); // true
Returns Boolean (opens new window)
# getWorldRectToScreen
Transform a box rect from the world coordinate system to the screen one.
# Parameters
boxRect
Object (opens new window)
Returns Object (opens new window)
# refresh
Update canvas for spots/tools positioning.
# Parameters
opts
Object (opens new window)? Options. (optional, default{}
)opts.spots
Object (opens new window) Update the position of spots. (optional, defaultfalse
)
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